Simon's Raise Devlog #2
Simon's Raise » Devlog
After looking at what Stenor had done the day before, I saw that he had started to work on a calculator based omini game and mostly finished. I implemented a win and loss system, and we were ready to go.
Stenor had a friend who was willing to make music for us, so I put their music in our game. After that was done, I worked on a simple menu system for about half a second before I realized I actually had no idea how Unity's UI system worked.
I then gave up and worked on the story for the rest of the day.
Today's devlog was pretty short, but I didn't do much that I think I should reveal now, and we didn't have that many bugs either.
Stenor's page: Stenor - itch.io
Simon's Raise
A new workday, just like the last one
Status | Released |
Authors | Echpochmak Games, WKGames |
Genre | Interactive Fiction |
Tags | 2D, Arcade, Atmospheric, Casual, Narrative, Pixel Art, Short, Singleplayer, Story Rich, Unity |
Languages | English, Russian |
More posts
- Post-game jam developmentSep 10, 2023
- Game ReleaseAug 26, 2023
- Simon's Raise Devlog#3Aug 24, 2023
- My first GameJam or Simon's Raise DevlogAug 22, 2023
- Simon's Raise Devlog #1Aug 22, 2023
- Simon's Raise Devlog #0Aug 22, 2023
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